Ballroom (2004)
Ballroom presents a woman, athletic and glamorous, suspended upside down in the centre of a dancehall, her glittering sequined costume reflecting light, like a mirror ball, onto the backdrop of a sumptuous interior. As she spins around with increasing speed, sending the reflections whirling, the soundtrack reaches a crescendo. The theatrical spectacle similar to a magician-illusionist or circus-aerial act leaves the audience wondering if they are witness to an illusion or a real event. In Ballroom the aesthetics of game spaces and 3D animation fuse or blend the figure with object and architectural space. The video projection creates a more complex phenomenal space where a filmed location appears as simulation and/or an imaginary space is created from reconfiguring the ‘real’ world.
- Camera: David Raedeker
- Sound Design: Aidan Love
- Rigging: Bryan Donaldson
- Funding: Arts Council England