| Ballroom | 2004 |
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| DVD | 2:50 loop
video projection with sound
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| << | Installation view, Waygood Gallery, Newcastle | >> |
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Ballroom presents a woman,
athletic and glamorous, suspended upside down in the centre of a dancehall,
her glittering sequined costume reflecting light, like a mirror ball, onto
the backdrop of a sumptuous interior. As she spins around with increasing
speed, sending the reflections whirling, the soundtrack reaches a crescendo.
The theatrical spectacle similar to a magician-illusionist or circus-aerial
act leaves the audience wondering if they are witness to an illusion or
a real event. In Ballroom I make use of the aesthetics of game
spaces and 3D animation to fuse or blend the figure with object and architectural
space. The video work creates a more complex phenomenal space where a filmed
location appears as simulation and/or an imaginary space is created from
reconfiguring the ‘real’ world. |
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Ballroom Credits: |