Current high-end digital
imaging technologies are deployed in contemporary cinema, gaming and
television to call up mythical phenomena from the past we can no longer
find in any convincing actuality in the present: strange creatures
of hybrid, paranormal or superhuman nature; strange lands which remain
uncharted; distortions of time and space unavailable in the ordered
(If deregulated) measure of urban life. But perhaps above all, such
technologies have returned us that most modernist of myths which has
dominated the political sensibility of industrialism, the city, and
the revolutions which have more or less defined the political imaginary
of the last 150 years: the mass.

Usually, the fabulations of current cinema and television deploy digital
imaging technologies to present an (often sorry) amalgam of these formations:
fantastical hordes of warriors or creatures from strange lands swarming
to vanquish a few hardy individuals who form the narrative centre. We
know how these scenes go. But we do not know what their fusion of archaic,
pre-modern and modernist and post-industrial fantasms in fact amounts
to other than another evening of clunky entertainment. Lynne Marsh isolates
these current fetishes of narrative image production and subjects them
to a forensic examination, not in order to demonstrate their evident
fabrication or to expose their mythic status in favour of some supposed
rational understanding. Rather, Marsh deracinates these characters /
creatures, human-like ciphers, landscapes - recharging and enervating
them in their own terms. We are brought into an immediate, often viscerally
heightened encounter with them in their own right, unsubjugated to their
standard narrative obligations but opened up and out to another kind
of fulfillment which draws attention to their own character. In Marsh's
work, these now standard tropes of digital imaging technologies are close
to personified, become *subjects* for viewing rather than stage objects.
The invitation sent by Marsh's work is for the (dis)comfort of your involvement
and empathy for what is without human expression and, at once, in its
digital construction, entirely concocted by a wholly mediated fabrication,
and so extra-human in that sense too.
PoCA (Political Currency of Art)
is a research group based in London.
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