Ballroom (2004)

Lynne Marsh Ballroom Musée d'art contemporain de Montréal 01

Installation view, Musée d'art contemporain de Montréal, 2008 (photographed by Richard-Max Tremblay)

Lynne Marsh Ballroom Musée d'art contemporain de Montréal 02

Installation view, Musée d'art contemporain de Montréal, 2008 (photographed by Richard-Max Tremblay)

Lynne-Marsh-Ballroom-video-01

Video Still

Lynne-Marsh-Ballroom-video-02

Video still

Video Clip

Excerpt - 03:00
Standard Definition video | 3:00

seamlessly looped with sound

Ballroom presents a woman, athletic and glamorous, suspended upside down in the centre of a dancehall, her glittering sequined costume reflecting light, like a mirror ball, onto the backdrop of a sumptuous interior. As she spins around with increasing speed, sending the reflections whirling, the soundtrack reaches a crescendo. The theatrical spectacle similar to a magician-illusionist or circus-aerial act leaves the audience wondering if they are witness to an illusion or a real event. In Ballroom the aesthetics of game spaces and 3D animation fuse or blend the figure with object and architectural space. The video projection creates a more complex phenomenal space where a filmed location appears as simulation and/or an imaginary space is created from reconfiguring the ‘real’ world.

Credits:
  • Camera: David Raedeker
  • Sound Design: Aidan Love
  • Rigging: Bryan Donaldson
  • Funding: Arts Council England